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Breaking into Japan’s Ed-Tech Market Is an Education for Companies

Ed Tech from the Ground Up

Japan brought us Nintendo and Sony, among other well-known technology companies. So it was with high expectations that I went to Japan to visit our sales distribution partners to learn more about the Japanese market for education technology.

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Apply For The Sony KOOV Robotics Kit Pilot Program

TeachThought - Learn better.

Apply For The Sony KOOV Robotics Kit Pilot Program by TeachThought Staff What Is The KOOV Pilot Program? Explore the coding and robotics kit with the KOOV Pilot Program from Sony. The post Apply For The Sony KOOV Robotics Kit Pilot Program appeared first on TeachThought.

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Sony launches high-end visual display technology

eSchool News

At InfoComm 2016, Sony will highlight its display capabilities in a big way, focusing on upgrading the landscape for large-scale visual entertainment. Compared to the technologies currently available for large-scale display, it’s a leap forward in depth, contrast, color, resolution – and pure visual impact.”.

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The Uphill Battles Facing Asia’s Education Technology Startups

Edsurge

In technology, Sony and Nintendo are among the most internationally recognized brands. But when it comes to the education technology industry, few people outside the country can name Japanese companies off the top of their heads. In education, the tutoring center Kumon has franchises across the world. But they will for coding.”

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KOOV: The STEAM solution that’s turning heads

EdTech4Beginners

Sony KOOV for ages 8 and up provides a fun way for students to learn core STEAM concepts. Sony provides two types of kit options to learn with KOOV. Using standard-correlated educational content, KOOV gets your students building and coding original robotic creations. Shape your future problem-solvers, one block at a time with KOOV.

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KidZania: Hands-On Kid Sized Cities Coming To America

EdNews Daily

KidZania’s current industry partners include British Airways, Coca Cola, Mitsubishi Motors, Honda, Johnson & Johnson, Sony, Kellogg’s, H&M and Fuji Film. . In each location, companies sponsor landmarks and businesses to help make the experience as authentic as possible.

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Can Virtual Reality Improve Education?

EdTech4Beginners

Advancements in VR Technology. VR technology is increasing at a rapid pace, and with each new app, there is endless learning potential. For example, Sony Playstation VR software and designs have evolved dramatically over the past few years, seeking to create a more comfortable and natural experience for users.

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