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KidZania: Hands-On Kid Sized Cities Coming To America

EdNews Daily

Also, KidZania especially empowers young girls by exposing them to a wide variety of potential careers, particularly in the areas of STEM and tech. . KidZania’s current industry partners include British Airways, Coca Cola, Mitsubishi Motors, Honda, Johnson & Johnson, Sony, Kellogg’s, H&M and Fuji Film. .

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A World of PBL… 25 Authentic Resources To Connect Students Beyond The Classroom

21st Century Educational Technology and Learning

I have traveled the country delivering PD relating to technology integration, PBL, STEM, Digital Literacy, Makerspace, Inquiry, Computational Thinking, and the 4 C’s. I will be providing workshops and featured sessions on STEM, PBL, Inquiry, Maker Space, and Computational Thinking! Check out my Booking Page.

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Sony, Edmodo, partner on math challenge

eSchool News

Sony’s Global Math Challenge will expand to more than 190 countries. Sony Global Education, Inc. By working with Edmodo, Sony Global Education will make its Global Math Challenge, a worldwide online math competition, accessible to teachers and students in over 190 countries. will partner with Edmodo, Inc.,

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Sony Vows to Bring “Blockchain” Tech to Education. Will It Take Hold in K-12?

Marketplace K-12

Sony Global Education Inc. says it has developed a system to bring “blockchain” technology–meant to serve as a decentralized-yet-secure system for transmitting data–to education, as the concept slowly begins to attract attention in the K-12 space. Goodbye, Middleman?

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ClassIn Launches its World-Class Teaching and Learning Platform in the United States

eSchool News

While schools have worked to embrace technology for decades, innovation has been slow and fragmented, and most new technologies have been designed to solve a singular problem. The teacher shortage is particularly pronounced in rural school districts , where the need for special education teachers and STEM teachers is high.

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8 tips for your best Google Expeditions VR pilot

eSchool News

As recently as the 2016-2017 school year, nearly one-quarter (23 percent) of schools responding to a survey said they have tested virtual reality solutions, and while that number could certainly be higher, it’s an indication that the technology is expanding. Next page: 8 steps to your best virtual reality pilot).

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A Real Show Starter

eSchool News

Chad Lewis, Director of Technology for Tampa Preparatory School in Florida is one of them. In this conversation, he goes into detail on his first-hand experiences in this process, including purchasing technologies and creating a curriculum utilizing Unreal Engine, Rokoko motion capture suits, and HTV Vive Mars trackers.

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