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Instructional methods like Genius Hour , the MakerMovement, and STEAM allow teachers to meet high learning standards while supporting innovation. Find an example of students transforming the world in this post, Kids Transforming the World Through SocialMedia. It’s learning that shows results in a meaningful way.
Instructional methods like Genius Hour , the MakerMovement, and STEAM allow teachers to meet high learning standards while supporting innovation. Find an example of students transforming the world in this post, Kids Transforming the World Through SocialMedia. It’s learning that shows results in a meaningful way.
I love that this works with their individual mobile phone cameras. Additionally, even if we are only working on mobile devices, students can make a full video with b-roll and music on any of their devices. I have typically not posted first projects on socialmedia. To access these features, just toggle from Auto to Pro.
When you scan the cube with your mobile device — it will work with an iPhone, an iPad, and it works with Android, but you have to have the Merge Cube app on it. Karen: About a month ago, I started seeing stuff on socialmedia. And it looks like it has a QR code on each side of the cube. Those codes serve as a trigger.
This year''s strands include Making, Design and Innovation , Student Technology Clubs , Technology in Schools – Projects and Collaborations , Educational Technology Tools , Students and SocialMedia , and Entrepreneurship. The makermovement fosters a mindset and culture that can create a profound shift in K-12 STEM learning.
Planned obsolescence of mobile technology. Increasingly formal use of socialmedia by education institutions. MakerMovement. Falling cost of mobile devices, which impacts what’s affordable, who shows up to school with what on their own, school budgets, etc. 1:1 as a standard rather than a luxury.
This is part of the limitation of a blog, and the allure of socialmedia sites like facebook and pinterest. And sometimes you don’t even know what you’re looking for, and don’t know what you don’t know. Models like these embed certain (new?) ideas in certain contexts.
From desktops to mobile : Our clunky desktops and computer labs have made way for laptops and mobile devices and 1:1 rollouts that may be used more flexibly wherever kiddos choose to plop to learn, explore and create. business teachers (my school recently added a SocialMedia Class!), Knowledge Quest maker posts.
Iris Lapinski - CEO, CDI Apps for Good - "Apps for Good - Growing a new generation of problem solvers and makers" Dale Dougherty - Founder, President, and CEO, MakerMedia, Inc.; Carmona, Lead Contract English Instructor Student-Generated Apps for Mobile Devices – can they enhance higher levels of understanding?
Recent projects include games and animations – several of which are focused on science and math education – a number of food safety initiatives, an interactive virtual laboratory for remote schools, mobile apps, research activities with youth, interactive websites and creative video productions. Is your library mobile friendly?
Participants are encouraged to use #library2017 on their socialmedia posts leading up to and during the event. WEBINAR PLATFORM : The sessions will be held in Blackboard Collaborate , and can be accessed live from any personal computer and most mobile devices. (To Please also join this Library 2.0 Details HERE.
Jagerson, JD, MLIS Indonesian LIS Professionals’ Understanding of Library 2.0 - Ms Bekti Mulatiningsih Strategies for Internationalizing LIS Courses - Melanie Sellar, Founder and Co-Executive Director 7:00pm 3D printing and beyond, how and why library can take leadership in the MakersMovement on campus - Amy Jiang, Library Technology Coordinator Can't (..)
It takes into account recent changes such as ubiquitous connectivity, open-source technology, mobile devices, and personalization to dramatically shift how schools have been run and structured for over a century. Amazing new tools, materials and skills turn us all into makers. What are your best books for teachers?
SocialMedia, Campus Activism, and Free Speech. The MakerMovement. SocialMedia: Adoption and Crackdown. Mobile Learning. Social Learning, Social Networks. Standardized Testing. “The Employability Narrative” Credits and Credentialing. Beyond the MOOC. Indie Ed-Tech.
SocialMedia, Campus Activism, and Free Speech. The MakerMovement. SocialMedia: Adoption and Crackdown. Mobile Learning. Social Learning, Social Networks. Standardized Testing. “The Employability Narrative” Credits and Credentialing. Beyond the MOOC. Indie Ed-Tech.
For example “Design” can merge math, science, and sociology to provide both a playground for arithmetic and an authentic need to know and create for authentic purposes in a true “MakerMovement Culture.”. The MakerMovement could spawn a design and/or entrepreneurial “culture” in education . Which is bad.
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