Remove Libraries Remove Robotics Remove Twitter
article thumbnail

How to Implement Library Makerspaces in STEM Programs

EdTech Magazine

How to Implement Library Makerspaces in STEM Programs. For Laura Fleming, library media specialist at New Milford High School in New Jersey, a library makerspace is a unique learning environment that encourages tinkering, play and open-ended exploration for all. Understand the Needs of Students in a Library Makerspace Project.

Libraries 419
article thumbnail

12 Tools to explore during Computer Science Week

Neo LMS

CoderZ is a cloud-based option where students can code 3D robots. Some of the courses available are broken into age groups and include options such as CoderZ Adventure for ages 6 through 10, Robotics 101 which is a self-paced program for students ages 11 through 14, and Python gym for students ages 15 and older. Scratch Jr.

Tools 540
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

10 Unusual Hour of Code Projects

Ask a Tech Teacher

Human robot. Human Robot. Programming a human robot is an unplugged approach to coding that is also a great way to teach sequencing–a critical skill for coding. Ask a student (or several) to explain required steps using another teacher as the ‘robot’. Looking for a Class Robot? Coding with pixel art.

Robotics 418
article thumbnail

How to Implement Library Makerspaces in STEM Programs

EdTech Magazine

How to Implement Library Makerspaces in STEM Programs. For Laura Fleming, library media specialist at New Milford High School in New Jersey, a library makerspace is a unique learning environment that encourages tinkering, play and open-ended exploration for all. Understand the Needs of Students in a Library Makerspace Project.

Libraries 169
article thumbnail

15 Unusual Projects for Hour of Code

Ask a Tech Teacher

Human robot. Users create a recipe by choosing a trigger channel from IFTTT’s library, then a trigger, and finally an action channel. For example: IF they post a photo on Instagram THEN share it on Twitter. Here are some of my favorite unplugged activities: Human Robot. Coding with pixel art. Human algorithm.

Robotics 418
article thumbnail

5 Best Practices for STEM Education Spaces

EdTech Magazine

Makerspaces — a key element of STEM education — are popping up in classrooms and libraries across the U.S. Research from School Library Journal indicates that maker activities at elementary and middle schools increased by 4 percent from 2014 to 2017. They work on any project they want, such as robotics. For its part, St.

STEM 409
article thumbnail

Futurizing the Stacks: How Makerspaces Can Modernize College Libraries

Edsurge

Today’s college students are spending more time than ever in public and campus libraries. According to a recent Pew Research Report , millennials are most likely to have visited a public library in the past year compared to any other generation.

Libraries 167