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As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Introducing Whitsby and Penny Reinart 00:00:31:38 – 00:01:01:45 Vicki Davis: Whitsby is a mobile-based PD platform.
As a result, Artesia can better support classroom IT initiatives , including nearly 3,000 Lenovo laptops for the district’s 3,800 students. District leaders and community stakeholders typically express more excitement about highly visible end-user technologies such as mobile devices and interactive whiteboards, Brantley says. “A
The bill will be a massive revisions to the Elementary and Secondary Education Act. This includes video games, mobile games and the like. According to the report, 38% of kids in this age range are playing mobile games, up from 8% in 2009. A study by the NPD Group released this week finds that 91% of kids ages 2 to 17 play games.
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