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How edtech supports the success of the Nordic Education

Neo LMS

Of particular interest, I thought, was Finland’s focus on early childhood learning — what they call ECEC (Early Childhood Education and Care). Student involvement and game-based learning. The reason for this popularity is the principle that ECEC adheres to: learning through play. The Finnish example.

EdTech 258
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OPINION: As federal pandemic funds end, K-12 systems must look for bold changes

The Hechinger Report

School administrators cannot rely on existing strategies and instead should use the lessons learned from the last few years to boldly envision and invest in the future. They lead the learning and embrace evidence. How should school leaders address funding inequities and invest in historically marginalized students? That must change.

PLE 121
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Limitless learning

Learning with 'e's

The personal learning environment (PLE) is still a bone of contention. Over at the Open University of Catalonia, in Barcelona, Ismael Peña-López has been doing some stirling work on theories surrounding Vygotsky's learning model and PLEs. For me, the PLE is peculiar to the individual who makes it.

PLE 60
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This time it's personal

Learning with 'e's

That means that when you learn, you do it differently to everyone else. It follows that the tools and technologies you use for learning are those you have selected to use because you are (or should be) comfortable with them, personally. The PLE is an approach rather than a technology. Idiosyncratic. Individual.

PLE 63
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Theories for the digital age: Self regulated learning

Learning with 'e's

Informal and self regulated learning are defining characteristics of 21 st Century education. Various commentators suggest that as much as seventy percent of learning occurs outside of formal educational settings (Cofer, 2000; Dobbs, 2000; Cross, 2006). The central tenet of heutagogy is that people inherently know how to learn.

BYOD 72
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Innovation In Teaching Follow-Up

The Web20Classroom

Ideally, being a thought ahead of learners (anticipating the question or the problem) is related, but what you do to address these is the critical point.While we can "solve any problem" with technology (just go with it), identifying the problems is more of the issue than using the tools.In Are we edu technology innovators?

PLE 100
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Games for girls

Learning with 'e's

Check out this little gem from Dan Kennedy on the VLE/PLE debate. Here is the title and abstract: Playing Games: Do Game Consoles have a Positive Impact on Girls’ Learning Outcomes and Motivation? Games based learning is currently a hotly debated topic in education and is a fertile field of study (Holmes, 2011; Abrams, 2009).

PLE 57