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Smartphones in Education: Redirecting Distraction with Mobile Learning

ViewSonic Education

As mobile learning becomes more and more popular, so does the potential for distraction in the classroom. With so many captivating apps and games, it is easy to see how students would have a hard time putting their smartphones and other mobile devices away. Assess Learning and Stay Organized.

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Are Smartphones in the Classroom a Smart Move?

The CoolCatTeacher

Are Smartphones a good idea? She authored Toys to Tools: Connecting Student Cell Phones to Education (published by ISTE in 2008), Cell Phones in the Classroom: A Practical Guide for the K-12 Educator (published by ISTE in 2011), Help Your Child Learn With Their Cell Phone and Web 2.0 We discuss the pro’s and cons.

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10 engaging ways to use mobile devices in the classroom

Ditch That Textbook

Mobile devices are everywhere. Adults and children are using smartphones, tablets, e-readers and more to interact with each other and the web every day. More people interact with digital media through mobile now than through desktop computers, and that number continues to grow.

Mobility 274
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Why Kindergartners Must Learn Technology

Ask a Tech Teacher

Today, my teacher colleagues tell me kids arrive at school already comfortable in the use of iPads and smartphones, doing movements like swipe, squeeze, and flick better than most adults. Kindergarten is the perfect time to start (for the reasons listed below–they love it and learn fast). Kindergartners learn technology fast.

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10 Ways To Keep Your Mobile App Protected

EdTech4Beginners

Mobile devices are rapidly becoming the most common method for people all over the world to engage with the web, and the vast bulk of these consumers do so via mobile applications. Based on a Gartner study, nearly one-third of mobile apps fail basic cybersecurity assessments. 10 Ways To Protect Your Mobile App.

Mobility 278
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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

Forty-two percent use smartphones, 33 percent use interactive whiteboards and 20 percent use tablets. Gamification makes learning more fun and engaging, and we find that it creates an environment where students are more apt to communicate and help each other,” says Nidhi Tassone, Acer America commercial marketing manager. .

Survey 402
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The challenges of mobile learning in the classroom

Neo LMS

This is especially evident over the decade, as schools have increasingly adopted mobile learning as a signature initiative using BYOD and 1:1 programs and investing in tablets to provide their students with access to a wealth of relevant educational content and learning opportunities. Mobile students.