Remove Industry Remove Maker Movement Remove STEM
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4 exciting trends that will define the 2018 education industry

eSchool News

Let’s examine four key trends that are expected to shape the education industry this coming year: 1. Maker spaces will gain popularity in K-12 schools in the U.S. schools will give way to an increased focus on STEM and coding in schools, reinvigorating the “maker movement.”

Industry 100
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How to Interest the Next Generation of Great Minds to Work in STEM Fields

Ask a Tech Teacher

I’ve had a lot of questions in the last few months about STEM (Science-Technology-Engineering-Math) in the classroom. STEM is the acronym for Science, Technology, Engineering, and Mathematics, and covers an immense range of subject areas. The niche has grown in response to the needs of the laboratory industry.

STEM 150
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How the maker movement inspires every student to love learning

eSchool News

You know the maker movement has hit the big leagues when even the President is talking about it. Earlier this year, for the National Week of Making, President Obama issued a call to action to educators, designers, and makers of all stripes. Where do the maker movement and history intersect? history lesson?

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Do students buy into maker culture?

eSchool News

Maker culture is going mainstream. The maker industry is projected to grow to more than $8 billion by 2020, and with the maker movement infiltrating classrooms, after-school clubs and homes, it’s no wonder. But where is the maker movement strongest?

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CA's Maker Initiative Spurs Innovation and Workforce Development Across 35 Community Colleges

Edsurge

CCC is the largest provider of workforce training in the state and nation, offering postsecondary technical education in 175 fields, and educating more than 100,000 individuals each year in industry-specific workforce skills. Bureau of Labor Statistics forecasts that by 2022, California will have the largest STEM workforce in the nation.

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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019. Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools.

Company 399
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What We Learn from Making

Digital Promise

What are the real benefits of a maker-centered approach to learning? It’s often described as a way to incubate STEM skills or drive technical innovation — and it is probably both of these. offer more maker-related professional development experiences for educators.