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Today’s college students are spending more time than ever in public and campus libraries. According to a recent Pew Research Report , millennials are most likely to have visited a public library in the past year compared to any other generation. In a report that analyzed the state of the makermovement in 40 U.S.
SPRK Lightning Lab hub uses CWIST’s online platform to offer a free virtual community that allows educators, students, makers and parents to communicate about their projects. They can then log into the website and browse a library of activities and share programs with the community. Playtime just got real.
In 2015, as the program was launching, I began to have in-depth conversations with emerging industry leaders in our community. I hear this need for creative critical thinkers repeatedly from industry leaders in every sector. We like to think of it as a souped-up public library with tech tools instead of books.
We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. Library 2.014 - October 8th + 9th. We are gearing up for another amazing year of the Library 2.014 Conference.
The Learning Revolution Project highlights virtual and physical events that we hold and from our over 200 partners, and provides valuable links to learning conversations taking place in the school, library, museum, work, adult, online, non-traditional and home learning worlds. Nominate your favorite keynote speakers for Library 2.014.
But as successive refinements improve them to the point that they start to steal customers, they may end up reshaping entire industries: classified ads (Craigslist), long distance calls (Skype), record stores (iTunes), research libraries (Google), local stores (eBay), taxis (Uber) and newspapers (Twitter).” MakerMovement.
A MakerSpace is not confined to a school setting but can also be a community space like a public library where community members of all ages, means, and abilities can design, prototype, and create original works. Big Idea #3: Invasion and “Makeover” of the Local Library. Big Idea #1 – Mix 21st Century and 20th Century Tools.
I’d add too that this is a problem with tech more broadly – an astounding and even self-congratulatory ignorance of the history of the industries, institutions, practices folks claim they’re disrupting.). The “makermovement.” Collaboration. Personalization. Problem-solving. Self-directed learning.
I worry about libraries. There's a movement to take library spaces and turn them into proactive, creation-facilitating, "maker spaces." I like proactivity, I like creation, and I like the makermovement. Traditionally, libraries have gone to great lengths to protect the privacy of what books you check out.
I’ve called this “the Top Ed-Tech Trends,” but this has never been an SEO-optimized list of products that the ed-tech industry wants schools or parents or companies to buy (or that it claims schools and parents and companies are buying). The MakerMovement. The Digital Library. Data vs Privacy.
This year feels different too than the previous years in which I’ve written these reviews because education technology – as an industry – sort of floundered in 2016, as I think my series will show. The MakerMovement. The Digital Library. Investment dollars were down, if nothing else. Data vs Privacy.
Sheninger begins the book with a clear description of the challenges schools face today, sharing the importance in changing from the industrial-age, compliancy model to a learning model where relevant, authentic opportunities, while uncommon at first, will become common as our school cultures shift. Makerspaces.
Sheninger begins the book with a clear description of the challenges schools face today, sharing the importance in changing from the industrial-age, compliancy model to a learning model where relevant, authentic opportunities, while uncommon at first, will become common as our school cultures shift. Makerspaces.
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