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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

To that end, we’ve identified 10 trends that we believe indicate the future of eLearning and its role in the classroom. Already, the major eLearning platforms are offering adaptive learning services, and there’s no reason that the trend won’t continue for the foreseeable future. Gamification. Social Learning.

Trends 416
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5 major education trends of 2024

eSchool News

On the 9th Day of Edtech, our story focuses on major K-12 education trends. Here are five of the biggest education trends in 2024: 1. The trend now leans towards vibrant and colorful environments filled with pattern and texture.

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INTERVIEW: Digital learning trends that are reshaping EdTech

Neo LMS

Phill and Graham had a wonderful conversation on the topic of e-learning and explored six key digital learning trends that are reshaping the EdTech landscape. Digital learning trends that are reshaping EdTech. There does seem to be a big trend in general towards learner centric education process. Gamification.

Trends 317
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Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

I can tell from experience that it’s a prerequisite for a teacher to follow trends due to the fast-changing market and nuances of working with young professionals with a progressive mindset. 6 Edtech Trends to Keep an Eye On. Below you’ll find 6 tech trends that are must-have in 2020 and beyond. Gamification.

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6 eLearning Trends in Custom eLearning Solutions

It isn’t possible to talk about trends in digital learning without talking about the “digital” part first. Most articles on trends discuss mobile, augmented reality, virtual reality, LMS options, apps, and authoring software. It won’t be enough that gamification and AR/VR can make learning engaging. It is what everyone expects.

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What Is Gamification, and Why Is It Trending in K–12 Schools?

EdTech Magazine

Educators work hard to set students up for success in a world that is increasingly digital. A 2018 report by the Institute for the Future and Dell Technologies estimated that 85 percent of children entering today’s K–12 schools will eventually find themselves in jobs that don’t currently exist, making educators’ jobs even more challenging.

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Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

In an interesting twist, some of these projects are even pursuing gamification strategies to attract and engage new citizen scientists in their efforts. So, should you have an interest in learning more about citizen science, crowdsourcing, gamification (and maybe even cryptocurrency, oh my!),