This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Gamification of Education This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: –summarize with NoteGPT Summary Jacqui Murray discusses the integration of technology in K-8 education, focusing on gamification to enhance learning.
Teach Speaking and Listening Skills with Student Presentations This video is from a series I taught for school districts. It is now available for free to Ask a Tech Teacher subscribers: Summary This video discusses using student presentations to enhance speaking and listening skills, aligning with Common Core standards.
summarized by NoteGPT This video is from a series I taught for school districts. Here’s the sign-up link if the image above doesn’t work: [link] Jacqui Murray has been teaching K-18 technology for 30 years. Here’s the sign-up link if the image above doesn’t work: [link] Jacqui Murray has been teaching K-18 technology for 30 years.
How to use Digital Quick Writes This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: summarized by NoteGPT Summary In this video, Jacqui Murray discusses the concept of quick writes as a dynamic and engaging way to teach writing in the classroom.
Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. These days, video resources are readily available online, and teachers can make use of them in a much more integrated way.
Warm-ups This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: –summarized by NoteGPT Highlights Engaging with technology enhances student learning and excitement. Responsive classroom activities can be adapted for technology use.
As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Long story short, that’s how gamification in education came to be. What is gamification and what are its advantages? Do you want to play a game?
Differentiate This video is from a series I taught for school districts. Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.
While I’d be the first to admit that there are both benefits and challenges to the fact that increasingly powerful technology tools are becoming ever more commonplace in our lives (in and out of schools), by and large I am decidedly optimistic about the long-term impact these new tools will have for individuals and society.
18 Digital Tool Musts in the Classroom This video is from a series I taught for school districts. summarized by NoteGPT This video is from a series I taught for school districts. Jacqui Murray has been teaching K-18 technology for 30 years. Highlights Annotation Tools: Essential for digital note-taking.
Video-assisted learning is a growing strategic teaching approach in many modern classrooms. Educational videos are now more accessible than ever and teachers are increasingly making use of this readily available resource. Video-assisted learning at its core is simply using videos in lessons.
On the 11th Day of Edtech, our story focuses on post-pandemic classroom technology. The gamification of incivility The concept of gamification has existed on the fringes of educational innovations for many years. The harms done by modern technology can never be undone, but they can be mitigated. Superintendents see it.
6 Assistive Technologies That Can Help Students Reach Their Full Potential. As the number of these students continues to grow, teachers and educators are increasingly turning to assistive technologies to help students across all ranges of ability learn more effectively and reach their full potential. . eli.zimmerman_9856.
There has always been technology in the classroom, even if it hasn’t always been welcome. Take a brief look at the history of technology’s uneasy relationship with education. Continue reading to learn everything you always wanted to know about technology in the classroom. . There has always been technology in the classroom.
In a flipped classroom, students watch lectures and other lesson content on video. When video conferencing with your students, your engagement time is more limited, and therefore more valuable. So … now is a great time to flip your classroom and have students watch videos for their “homework” and asynchronous learning.
Students can build community, connect during the pandemic, and build valuable life skills by playing video games. There is no universal definition for digital literacy, but we can broadly define it as: “The ability to use digital technology, communication tools or networks to locate, evaluate, use and create information.” ( Source ).
Thankfully, technological advancements have led to the development of digital tools designed specifically to captivate high school student’s attention and enhance their learning experiences. Educational Video Content Creators Educational video content creators are empowering educators to bring lessons to life in ways textbooks simply can’t.
People enjoy playing video games. When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals. What if learning were more like playing a video game? Check out how to make your learning resemble video games in the slide presentation below. Try small steps and adjustments.
Several technology-based tools can take PD to the next level, boosting problem solving and communication between staffers and inspiring teachers to use those educational tools to create their own student-facing lessons. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. by Joe McAllister.
Social learning takes the base components of human interaction and group dynamics and applies them to the modern technological age. Video learning. With the advent of eLearning, that’s no longer the case, with video learning becoming more and more of a fixture in classrooms everywhere. Gamification. Social Learning.
It’s not far-fetched to claim that technology is reshaping the philosophical and practical underpinnings of education. Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms.
Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. The metaverse is an emerging technological revolution, but the concept itself is nothing new. Not all virtual or metaverse platforms are focused on gamification, though.
Without further ado, here are the general directions in which the industry of educational technologies is growing: Adaptive learning and learner-centric education. If you look at the technology that a relatively young person uses, it is pretty personalized already. Video learning and microlearning. So what did I do?
Esports , or competitive video gaming, is still an emerging concept within schools. Goal #3: Using Esports to Assist with the Use of Gamification in Lessons. The concept of gamification in education is not especially new, but teachers are finding new ways to utilize it in schools.
The first few explain elections in general and the next teach the process through gamification. Also included are direct access to elected and appointed individuals, audience call-ins to officials, audience-created videos, lesson plans for educators, and more. easy-to-understand video in plainspeak. website, radio app, podcast.
Whether it be watching or playing a sport, a card game, a board game, or video games, most people would say they at least enjoy one. From a 5th grade teacher lens, it is evident that students are more likely to engage in an educational activity when it is “gamified,” and even more so when it is gamified with technology.
Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. The technology is evolving rapidly, so it’s hard to predict what is going to happen in the next 20 or 30 years. What is the difference between the two technologies? But what is the purpose of gamification ?
The younger Generation Alpha ( born ~2013 to 2025 ) is even more immersed in digital experiences and will likely demand even more personalized, technology-rich learning. slide, or even a short video clip to spark discussion. Data from Gallup backs this up: 46% of Gen-Z students say hands-on learning drives their interest.
Educators need to be consistent with the messages they send and incorporate a growth mindset in what they do, including technology — or especially in the way they use technology to teach. Visualizing progress through gamification. Completing units can also give them that satisfaction and it’s even better when using gamification.
These kids had spent all their free time at the retreat talking about online shooting-based video games,” says Manuj Dhariwal, laughing. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun.
I love it because videos and the editing projects move seamlessly between all of my student’s devices. Heather is passionate about integrating technology in education to amplify student voice, increase communication, and engage students. Sponsor: Adobe I use Adobe Premiere Rush to teach digital filmmaking in my classroom.
Not only is this technology designed to sift through massive amounts of information but it is also ingrained with powerful curation capabilities. 2. Videos and Tutorials. It is only natural that this cutting-edge technology can create videos, infographics, and slideshows for learning purposes. 3. Gamification.
Within one Buncee, you can add animations, 3D objects, audio and video, links and more. Classkick has several options for students to use for their responses including audio, text, video or sharing a link. Read more: How to set up a classroom gamification level system. Lessons can be done live in class or they can be self-paced.
Below are some ways educators can leverage AI to create a more dynamic and effective learning environment while also getting professional learning support from Five Star Technology Solutions. Gamification elements can motivate students and foster a sense of healthy competition.
One of the best ways is to lean on technology for help. Online discussions are easy to have using video chat platforms or even chat rooms. Read more: Top benefits gamification can bring to the classroom. You can also keep everyone on the same page by creating informal video content. Getting creative with connections.
So, in this article, I’m going to share my thoughts and experience about the technologies and solutions that reshape the educational industry and the way we learn in 2020 and beyond. The educational field was constantly evolving along with new technologies even before the pandemic. Video-Based Learning. Blockchain Technology.
Despite their novelty, avatars can appeal to a generation of students who have grown up using technology in almost every aspect of their day-to-day lives. Digital technology is integrated into almost every aspect of a modern student’s life, which is why students of this generation are often referred to as digital natives.
Here are a few e-learning trends to keep an eye on in 2020: Video learning. Video learning is not a particularly new trend, but it is trendy nonetheless. Video is visually appealing, more engaging and interactive. What’s more, the adoption of interactive videos is creating rippling effects in the e-learning industry.
The first five explain elections in general and the next three teach the process through gamification. Also included are direct access to elected and appointed individuals, audience call-ins to officials, audience-created videos, lesson plans for educators, and more. video with music and humor. website, radio app, podcast.
With new learning technologies and techniques always emerging and evolving, it can be hard for anyone involved in creating and delivering learning materials to keep up. Video-based instruction. Video is a powerful way to catch learners’ attention, as it involves more senses into the learning process. Gamification.
Carrie Rosenberg, a fourth grade teacher at Community Christian School, notes that gamification is one of the biggest education trends right now. According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.”
The education industry has witnessed a rapid evolution in recent years , marked by new ideas and emerging technologies. In 2024, AI will become even more prevalent in the educational space, prompting changes in school policies and encouraging educators to find new ways to embrace this rapidly developing technology.
The conference season is in full swing, with many opportunities for connecting with like-minded education technology enthusiasts around the world. Its main goal is to bring together a global community for education technology, all for improving outcomes for teachers and students. Quick Bett 2022 facts.
Educators can incorporate images, videos, and animations into quizzes, creating an immersive experience that appeals to different learning modalities. link] Jacqui Murray has been teaching K-18 technology for 30 years. What makes Riddle noteworthy is its emphasis on visual and interactive elements.
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content