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Students would laugh as the teachers mumbled about the annoyances of technology. Now think about how far the classroom has come since then–schools stocked with iPads and tablets, interactive touchscreens, and even virtual reality headsets. Undoubtedly, the pandemic accelerated the shift to technology adoption in schools.
The integration of interactive whiteboards, tablets, and educational software in classrooms has made learning more dynamic and engaging. Inclusive education: Technologysupports inclusive education by providing assistive tools for students with diverse learning needs.
krispaterson work w them 1on1, small grps, give them actual technology, support/handhold them, with specific, achievable tasks Challenge the kiddos to learn the skillz, let them practice on their own (at home, the local library, at a friends house, etc.) MsMensing Patience, support & encouragement! Tamara Cox ?
The platform enables teachers to create or choose from a vast library of pre-made quizzes (called “Kahoots”) that students can participate in using their smartphones, tablets, or computers. or Quizlet turn review sessions into engaging activities, reinforcing knowledge through gamification. Educational games like Kahoot!
In September, we''ll be hosting the inaugural Gaming in Ed conference, a great opportunity for you to share about what gamification looks like in your classroom, library, or household. Please see the conference strands and consider submitting a proposal for this year''s event. Looking forward to hearing from you!
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