Remove Gamification Remove Student Engagement Remove Trends
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10 Popular Educational Trends and What You Need to Know

Waterford

It’s tough to know exactly what the upcoming school year will look like, but by keeping up on current trends in the educational sphere, you can return to school next year informed, whether you’re in a classroom or teaching at a distance. Gamification. Looking for ways to make learning fun for your students? Digital Citizenship.

Trends 304
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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Student engagement is changing, driven by digital natives looking to combine organic social interaction with science, technology, engineering and math discovery. Here are a few emerging approaches: Project-Based Learning: PBL focuses on giving students real-world challenges that help them develop problem-solving skills.

Robotics 419
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5 Interactive Presentations Ideas That Will Engage Students

ViewSonic Education

Raised in a digital world of swiping, tapping, and instant feedback, these students expect learning to be just as interactive, engaging, and personalized. The Student Engagement Crisis Teachers are feeling it, and the numbers confirm it: nearly half of educators say student engagement has dropped since 2019.

EdTech 369
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Skibidi anarchy: Post-pandemic classroom technology

eSchool News

Everywhere you look, the data backs it up: Eighty-one percent of superintendents agree that student behavioral concerns are worse now than before the pandemic, with 35 percent saying the situation has gotten significantly worse. ( EAB, 2023 ) Eighty percent of educators are worried about student engagement. Students see it.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. 5 New EdTech tools to watch.

EdTech 347
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .