Remove Gamification Remove Student Engagement Remove Training
article thumbnail

4 Critical Pieces of Every Lesson and How to Gamify Them video

Ask a Tech Teacher

Gamification of Education This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: –summarize with NoteGPT Summary Jacqui Murray discusses the integration of technology in K-8 education, focusing on gamification to enhance learning.

Video 414
article thumbnail

Teach Speaking and Listening Skills with Student Presentations–the video

Ask a Tech Teacher

Vocabulary Development: “Speak like a Geek” allows students to teach and learn domain-specific terms. Collaboration: Students can work in groups while ensuring individual accountability. Efficient Research Skills: Students learn to conduct quick research, enhancing their ability to gather relevant information efficiently.

Video 423
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to use Digital Quick Writes–the video

Ask a Tech Teacher

Overall, Murray advocates for a process-oriented approach to writing, focusing on student engagement and skill development rather than the final product. Highlights Dynamic Writing Experience : Quick writes offer an engaging alternative to traditional writing assignments, allowing students to express themselves freely.

Video 434
article thumbnail

12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Here are twelve recommended by the Ask a Tech Teacher team: 12 Innovative Digital Tools to Engage High School Students In the ever-evolving landscape of education, keeping students engaged can be a challenge. Jacqui Murray has been teaching K-18 technology for 30 years.

Tools 418
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. With such tools at your disposal, you can not only discuss certain themes but also show them to the students. But what is the purpose of gamification ? 5 New EdTech tools to watch.

EdTech 347
article thumbnail

Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Gamification in education: What, how, why bother?

article thumbnail

Using ChatGPT to Revolutionize PE Teaching: 5 Expert Strategies!

Ask a Tech Teacher

Tip 1: Create Customized Exercise Programs Using ChatGPT’s flexibility, PE teachers may create complex, individualized training regimens that meet each student’s needs. Teachers make customized exercise plans by carefully examining information about students’ fitness levels, interests, and health issues.

Strategy 395