Remove Gamification Remove Student Engagement Remove Technology
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4 Critical Pieces of Every Lesson and How to Gamify Them video

Ask a Tech Teacher

Gamification of Education This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: –summarize with NoteGPT Summary Jacqui Murray discusses the integration of technology in K-8 education, focusing on gamification to enhance learning.

Video 401
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Teach Speaking and Listening Skills with Student Presentations–the video

Ask a Tech Teacher

It is now available for free to Ask a Tech Teacher subscribers: Summary This video discusses using student presentations to enhance speaking and listening skills, aligning with Common Core standards. Highlights Engaging Topic: Student presentations warm up students and foster excitement for learning.

Video 415
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7 Digital tools for student engagement across all grade levels

Neo LMS

As we head into the spring, we may notice a decrease in student engagement. For some students, there have been midterm exams, extended school breaks, or we find ourselves in the middle of standardized testing season. Students should also be part of the process of deciding on different tools to try.

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How to use Digital Quick Writes–the video

Ask a Tech Teacher

Quick writes are short, spontaneous writing exercises that allow students to express their thoughts and ideas without the pressure of formal writing tasks. Murray emphasizes the importance of variety and choice in writing activities, which can cater to students different preferences and skills.

Video 433
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What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” ” Take a moment to think about your experiences in education, either as a student or as a teacher. What is gamification and what are its advantages?

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Gamification in Education: Fostering a Growth Mindset

EdNews Daily

By Betsy Hill and Roger Stark When the term “gamification” comes up in the context of education, it is usually introduced as a way to improve student engagement and motivation. Given the dismal state of student engagement in schoolwork, maybe that by itself would be enough.

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Skibidi anarchy: Post-pandemic classroom technology

eSchool News

On the 11th Day of Edtech, our story focuses on post-pandemic classroom technology. Everywhere you look, the data backs it up: Eighty-one percent of superintendents agree that student behavioral concerns are worse now than before the pandemic, with 35 percent saying the situation has gotten significantly worse. ( Students see it.