Remove Gamification Remove Smartphone Remove Technology
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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

New Global Survey Offers Snapshot of Technology in the Classroom in 2019. The survey found that use of technology in schools worldwide continues to grow, with 48 percent of students reporting they use a desktop computer in the classroom. Smartphones Are Not Universal in K–12. eli.zimmerman_9856. Thu, 02/14/2019 - 11:21.

Survey 372
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Technology in the Classroom: The Complete Guide

ViewSonic Education

There has always been technology in the classroom, even if it hasn’t always been welcome. Take a brief look at the history of technology’s uneasy relationship with education. Then see some common modern additions to the classroom ranging from computers to smartphones. There has always been technology in the classroom.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. The metaverse is an emerging technological revolution, but the concept itself is nothing new. Not all virtual or metaverse platforms are focused on gamification, though.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Social learning takes the base components of human interaction and group dynamics and applies them to the modern technological age. Beyond simple smartphone commands, AI has found a use in the context of eLearning. Gamification. Social Learning. Mobile Learning. Learning Management Systems.

Trends 416
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Smartphones in the classroom: friend or foe?

Neo LMS

But with today’s smartphones, can this still be the case? In the pre-smartphone era, when traditional mobile phones – or “dumb phones”, how I like to call them – ruled the world, students simply couldn’t use their phones for learning. Smartphones and the AIDA approach. Plus, you probably won’t succeed 100%.

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Why your young students love e-learning

Neo LMS

While it’s hard to know for sure how the schools of the future will look like and function, I think it’s safe to assume education technology will be omnipresent. Education technology already assists teachers create diverse and engaging learning materials and deliver better classes. Gamification is all about data.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Let me step back a moment to explain the SAMR Model as it applies to the use of technology in education. Modification: Technology allows for a significant change, e.g. using screencasts to explain a process.