Remove Gamification Remove Smartphone Remove Software Remove Technology
article thumbnail

6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse is an emerging technology that is gradually becoming more mainstream within education, in part because it delivers immersive learning experiences for students. This technology can also cater to a variety of other needs too.

Learning 327
article thumbnail

Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Technologies like Augmented Reality, that enrich the standard methods of imparting education are always in demand, now more than ever. This is where modern technologies like Augmented Reality come in. For educators, technologies like this offer a method of delivering content that makes learning interesting and easier to understand.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Let me step back a moment to explain the SAMR Model as it applies to the use of technology in education. Modification: Technology allows for a significant change, e.g. using screencasts to explain a process.

article thumbnail

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives.

MOOC 127
article thumbnail

What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

That’s mainly because Zoom’s open software developer kit—or SDK—lets third-party companies build their own apps—and existing apps include icebreaker games and even a Kahoot integration. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No,

article thumbnail

Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

But as technology has advanced, so has the dynamic between student and teacher. For example, if you taught a particular learning objective using gamification , it may be beneficial to also show a video that breaks down the objective step-by-step to give students an additional option to learn from. Social-Emotional Learning.

Video 409
article thumbnail

Revolutionize Your Workforce with Cutting-Edge Training Apps

Kitaboo on EdTech

Top Features to Consider While Choosing a Corporate Training App Progress Tracking User Authentication Discussion Forums Performance Analytics Reminders and Notifications Gamification In-app Support IV. Corporate training apps are specialized software designed for mobile devices like smartphones and tablets. Wrapping Up!