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Integration of Digital Badges to Acknowledge Professional Learning

A Principal's Reflections

I am proud to announce Worlds of Learning @ New Milford High School , a digital badge professional learning platform. The idea behind this platform is to provide professional learning with a pinch of gamification. ?For putting their learnings into practice in the classroom.

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AI in the Classroom: A Teacher's Toolkit for Transformation

A Principal's Reflections

While it won't replace the irreplaceable human touch in the classroom, AI can significantly enhance teaching and learning by offering personalization, efficiency, and insightful data analysis. Personalized Learning Pathways Imagine a classroom where each student receives instruction tailored to their specific needs.

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Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

Gamification. Thanks to gamification, educators can turn learning into a more engaging and fun process. Adding gaming elements or turning the lesson into a video game helps to create a positive learning environment. Herewith, programming is one of the demonstrative fields where gamification is extremely effective.

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Promoting student attention in your K-12 school or district

Hapara

Leadership tip : Give educators professional learning time to identify community-specific themes or events and incorporate them into curriculum and the school environment. Integrate multiple learning modalities Effective classroom technology helps educators create personalized learning experiences that support a variety of students.

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Support High-Quality Science Instruction with Gamification and Automation

edWeb.net

Watch the Recording Listen to the Podcast Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. ” The Science of Gamification and Learning At its core, gamification is about using game design principles to motivate people to take action. .

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

After moving into the private sector, Penny Reinart led research, design, and development of digital products and professional learning focused on student achievement, educator impact, and organizational growth. In addition to their formal education, Robert has pursued further professional development by obtaining certifications.

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Improving Schoolwide Behavior Through Gamification

edWeb.net

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Systematic Gamification. Join the Community.