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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

What innovations might redefine the learning environment? The Rise of Online Learning Online learning has increasingly become a staple in education, with studies showing that over 30% of students now prefer it over traditional classroom settings. You might wonder why this preference exists. A study from the U.S.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The best way to acquire and retain knowledge is by learning through games. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment.

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Connecting with students in the online classroom

Neo LMS

Online learning has been on the rise for a while, but it became the norm for almost everyone at the height of the COVID-19 pandemic. While most students have returned to in-person learning, many have remained in the online classroom. Some kids who homeschool also solely attend classes online.

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Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

Integrating such data into Learning Experience Platforms (LXPs) creates the basis for better engagement, motivation, and results since each student benefits from a tailored experience that works best for their needs and aspirations. Gamification in the classroom can take on various forms.

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What is an intelligent learning platform for schools and universities?

Neo LMS

An intelligent learning platform (ILP) for schools and universities might be the tool you’ll start using soon if you’re a teacher, academic institution leader, student, or parent. Especially during the past two years, the interest and necessity of online learning have skyrocketed. . Automation and gamification features .

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

While post-pandemic growth has slowed as schools resume in-person learning, the company is still flush with cash, reporting over $1 billion in revenue in the second quarter of 2021. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No,

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Why students love a game-based learning experience

Neo LMS

For as long as children have preferred playing to sitting quietly and learning their ABCs, preschool teachers have been craftily devising games as Trojan horses to teach them concepts such as shapes, letter recognition, colors, seasons and relationships. A digital game-based learning experience. Why students love game-based learning.