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Among technology tools for teaching and learning, an engaging example of technology as a K-12 learning tool is educational gamification platforms. Educational gamification tools are versatile, applicable across various subjects, and encourage critical thinking skills. What is an example of technology as a learning tool?
Coding platforms and robotics kits offer hands-on learning experiences, allowing students to apply programming concepts in a tangible way. Platforms like Scratch and robotics kits like LEGO Mindstorms empower students to experiment with coding and robotics, promoting critical thinking and problem-solving skills.
It certainly read like a robot had written in, IMHO. I especially disagreed with the section below because online tools should not be supplemental, but infused into the curriculum in a meaningful way to support teaching and learning. These tools can be used to create quizzes, polls, and surveys to assess student understanding.
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