This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.
Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it. Millenials are inclined towards using a mobile device which gives support to gamification as an e-learning innovation. Open Education Resources (OER).
market is the trend toward open and free educational resources, or OER. Similarly, the trend toward OER and greater competition among vendors is also expected to negatively impact the LMS market. The only region expected to see a modicum of growth in e-learning revenue over the next five years is Africa, with a CAGR of.9
I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence.
Many quiet signs of OER. Not all the way, but watch this trend. More talk of gamification, not so much about games. I don’t know, honestly, if this group is isolated from some political and cultural trends, or just focused very practically in what I saw. This might complement, but is different from data analytics.
This is not just a technology experience, but the online collaboration and sharing among the many educators using creating these immersive learning games qualifies this item for a 2016 edtech trend in the classroom. The lesson I learned with Pokemon Go is not that gaming and gamification are essential to learning.
A quick round of introductions revealed some interesting trends: a growing number of liberal arts institutions are launched or growing online learning programs; many sought to find the distinct ways liberal arts institutions, and campuses pursuing liberal education, can use technology.
You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.
I was also surprised to see so little development in gaming and gamification within education this past year. Lastly, I forecast continued incremental growth of open educational resources (OER) and open access in scholarly publication. We shouldn’t be surprised to see educational technology become increasingly political.
Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The trends are visible all around the world with a recent push to transform higher education through the use of technology.
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content