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The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.
In their methods courses, where teachers learn the mechanics of running a classroom, 71 percent report that they’re taught to use simple word processing, spreadsheets and database tools, 64 percent report learning how to create multimedia presentations and 55 percent say they’ve learned how to use interactive whiteboards. ~ MindShift.
Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. MOOC refers to a massive online open course, a type of distance learning. This means that the course takes place online, is free, and anyone can participate.
Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. MOOC refers to a massive online open course, a type of distance learning. This means that the course takes place online, is free, and anyone can participate.
One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. The 2016 learner is a digital native with far more technological resources at their disposal than ever before.
One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. After all, “I’m the Gaggle Guy.”
One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. After all, “I’m the Gaggle Guy.”
I was there for a few reasons, starting with having the fine opportunity to lead a pre conference workshop, followed by presenting on two panels, helping out with a Twitter component, and reconnecting with dozens of friends and colleagues. But participants were very, very engaged from the start. Rebecca Davis , J.
The fifth annual Global Education Conference is just a few weeks away, and we want to be sure that you have an opportunity to contribute to this year''s conference as a presenter. Everyone is encouraged to submit a presentation proposal, including first-time presenters. View the presentations on-demand whenever it''s convenient.
She is an international and national presenter on emerging technologies. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog. More information about the MOOC can be found on the iSchool website or the MOOC repository.
Facebook Argument : Students consider the relative strength of evidence that two users present in a Facebook exchange. and world history and move students beyond the simple fact recognition presented by many bubble tests to engagement in historical thinking. Beyond the Bubble History Assessments.
Gamification. Presentation: Constructivism: A Holisitic Approach to Teaching & Learning . I really believe I could have hit a mosquito in the eye with a pine needle at thirty paces; I couldn’t miss because there was no such thing as a miss.” ” Game-Based Learning. Learning through games (from physical to digital).
Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). MOOCs: simply present in the ed tech space, without the hype crash America experienced. Second, it was fascinating to see the variety of projects and ideas in play. So many trends. I’ll pull out some here.
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