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Top 5 new EdTech tools that you might use in your university

Neo LMS

5 New EdTech tools to watch. In this post, we will show you the top five new techno tools that you might use in your university. With such tools at your disposal, you can not only discuss certain themes but also show them to the students. But what is the purpose of gamification ? Robot teachers.

EdTech 347
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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts. Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts.

Robotics 416
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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

As K–12 educators prepare students for a world where change happens at a rapid pace, they use multiple tools to communicate lessons. Use of desktops, notebooks and tablets (think Asus Chromebook and Acer Chromebook Tab 10 ) frequently support the ongoing trend of gamification in education, the report states. .

Survey 380
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

As social learning applications continue to develop, more and more collaborative tools will likely enter the fray for market dominance. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

Trends 416
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6 eLearning Trends in Custom eLearning Solutions

Most articles on trends discuss mobile, augmented reality, virtual reality, LMS options, apps, and authoring software. But technology, at its core, is simply a set of tools. And tools need a context and a plan. It is too easy to focus on the flash of the tools and ignore the core of learning fundamentals.

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How to Gamify Professional Development

EdTech Magazine

Several technology-based tools can take PD to the next level, boosting problem solving and communication between staffers and inspiring teachers to use those educational tools to create their own student-facing lessons. Digital breakouts, which use Google Forms among other tools, represent a type of gamification.

How To 397
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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Tools: Fotobabble App or visit Fotobabble.com. Game based learning & Gamification. ebook, Learning to Go , which has digital/mobile activities for any device and editable/printable handouts and rubrics. ebook, Learning to Go , which has digital/mobile activities for any device and editable/printable handouts and rubrics.

Resources 361