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Why gamification works [Part 1]

Neo LMS

Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company’s last declared quarter alone. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

This is especially critical in K–12 environments as millennials age out of the school system and are replaced by Generation Z. Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts.

Robotics 419
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Moreover, when it comes to the somewhat impersonal nature of eLearning in particular, gamification of the industry is not just welcomed, it’s ideal. Mobile Learning. Learning Management Systems.

Trends 416
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Top 5 new EdTech tools that you might use in your university

Neo LMS

However, the whole system changes with the introduction of 3D learning. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? What is the difference between the two technologies?

EdTech 347
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How an LMS can support a school’s edtech strategy

Neo LMS

The problem is, many schools still rely on legacy systems and even paper-based processes to manage their administrative and student data, which is time-consuming and costly. Without the right systems and processes in place, this can eventually lead to poor academic performance. Schools have a lot of data to manage. Better assessments.

LMS 369
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6 E-learning trends currently shaping up the industry

Neo LMS

Adaptive learning systems make sure each learner is enrolled in a personalized learning path built around data that is gathered both before and during the entire learning process. Mobile learning. The mobile phone has become a natural extension to people’s hands, no matter how old they are. Gamification.

Industry 274
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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Gamification helps students retain acquired knowledge.