New Global Survey Offers Snapshot of Technology in the Classroom in 2019
EdTech Magazine
FEBRUARY 14, 2019
Forty-two percent use smartphones, 33 percent use interactive whiteboards and 20 percent use tablets. Use of desktops, notebooks and tablets (think Asus Chromebook and Acer Chromebook Tab 10 ) frequently support the ongoing trend of gamification in education, the report states. . Smartphones Are Not Universal in K–12.
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