Remove Gamification Remove Mobility Remove Resources
article thumbnail

Gamify Learning: 20+ Resources

Teacher Reboot Camp

Click on the title to visit that resource. Many are examples of teachers who have gamified their curriculum and offer tips and free resources. Game based learning & Gamification. ebook, Learning to Go , which has digital/mobile activities for any device and editable/printable handouts and rubrics.

Resources 360
article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning. Adaptive Learning.

Trends 416
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Conclusion.

EdTech 347
article thumbnail

How an LMS can support a school’s edtech strategy

Neo LMS

Edtech comes in different forms and it can be quite hard for teachers to identify which is going to be the most beneficial resource. Supporting schools with the technology and other digital resources to reduce the administrative burden and improve the learning experience of students is one of the key objectives of an edtech strategy.

LMS 369
article thumbnail

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added.

article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

article thumbnail

MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Gamification helps students retain acquired knowledge.