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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

As social learning applications continue to develop, more and more collaborative tools will likely enter the fray for market dominance. What’s more is that, outside of individual classrooms and group project scenarios, social learning as a whole could grow to become the spine of school-wide curriculums everywhere.

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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Students are not even required to login to play Kahoot games.

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

“Pedagogy on the go: Roger Edmonds of the University of South Australia outlines how his institution are turning phones into central pedagogical tools”. Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Learning Solutions For the Future. Learn more >.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Virtual Reality in education brings the future closer.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process. Learning Management System (LMS).

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Kahoot Guide to Creating Engaging and Fun Learning Games

Educational Technology and Mobile Learning

Kahoot is a game-based learning website that allows teachers and students to create, explore, and play a wide variety of educational games. Kahoot uses the learning principles of gamification to.read more.