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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Gamification. It doesn’t matter whether you’re five years old or fifty, learning is always more interesting, not to mention more digestible, when it’s fun. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

Trends 416
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6 E-learning trends currently shaping up the industry

Neo LMS

Learning programs must adapt to and evolve based on learners’ needs. Adaptive learning systems make sure each learner is enrolled in a personalized learning path built around data that is gathered both before and during the entire learning process. Mobile learning. Gamification.

Industry 274
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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Gamification in education: What, how, why bother?

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Why we should leave behind the cookie-cutter education.

BYOD 150
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process. Learning Management System (LMS).

MOOC 127
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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification.

Trends 150
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How Gamification Through Mobile Apps Can Improve Student Engagement

EmergingEdTech

Elementary education in the 19th century was just about teaching children some basic learning, usually the ability to read. When the 20th century came, the education system changed and was centered. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].