Remove Gamification Remove Mobile Learning Remove Resources
article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive Learning. Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun!

Trends 416
article thumbnail

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Between 2014-2016 the University of South Australia has been using the pedagogy associated with both playing and designing LBMLGs to blaze a trail that is informing the development of a contextually-based mobile learning framework for higher education. 2014-2016.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. In turn, this can help level the playing field for many students. .

article thumbnail

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

I share some of my ideas and resources for engaging learners in digital ways in the slideshow (free to download) and bookmarks below. Don’t forget to check out my recent post about my keynote at ICEIndiana, Byte-sized Potential and Learning with the 8 C’s. Enjoyed these resources? Ideas and Resources.

Resources 150
article thumbnail

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

I share some of my ideas and resources for engaging learners in digital ways in the slideshow (free to download) and bookmarks below. Don’t forget to check out my recent post about my keynote at ICEIndiana, Byte-sized Potential and Learning with the 8 C’s. Enjoyed these resources? Ideas and Resources.

Resources 150
article thumbnail

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Why we should leave behind the cookie-cutter education.

BYOD 150
article thumbnail

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process. Learning Management System (LMS).

MOOC 127