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This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobilelearning on a large scale. MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process. Learning Management System (LMS).
However, sales of mobilelearning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise. market is the trend toward open and free educational resources, or OER. Suppliers don’t pay for bad news.”. One headwind specific to the U.S. Since the U.S.
I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence.
. - Fabiana Laura Casella Mystery Location Calls via Skype or Google Hangout - Paula Naugle The Power of Project-Based Learning - Shelley Wright This I Believe Narratives (with Technology component) - Maggie Maslowski 5:00pm KEYNOTE: Mallory Fundora of Project Yesu, Angela Maiers, Mark Moran 6:00pm Be A Newscaster - Tara Benwell Extraordinary Learning (..)
Higher education is going through a massive transformation thanks to the adoption of new technologies like mobilelearning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content.
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