Remove Gamification Remove Mobile Learning Remove MOOC
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning. It is therefore important that eLearning content is mobile supported.

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50 Alternatives To Lecturing

TeachThought - Learn better.

Learning through projects. Problem-based learning. Challenge-based learning. I nquiry-based learning. Mobile learning. Gamified learning (gamification). “Flipped-class” learning. Face-to-Face Driver blended learning. Rotation blended learning. HyFlex Learning.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” Game-Based Learning. Learning through games (from physical to digital). Gamification. Compared to traditional learning models, sufficient time, attention, and help are afforded to each student.” Mobile Learning. Put another way, it is making a game out of something that’s not.