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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. . “By making these concepts visual, tangible and responsive, we will make it easier for learners to develop skills in the same way they do when they learn a new sport or how to play an instrument.”.

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Use Coding to Create Diverse Projects, From Art to Robotics

techlearning

Microsoft MakeCode Bring code to life with circuits, robots, Minecraft, and more Pros: Great connection between code and hardware, easily switch from block- to text-based commands. Bottom Line: Once you purchase the hardware, MakeCode opens doors to an incredible diversity of coding applications.

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What Technology or Teaching Tools Do You Use to Enhance Your Teaching?

eSchool News

Virtual platforms like Zoom and Microsoft Teams support remote learning and collaboration. Coding and robotics: Introduce coding and robotics programs for hands-on, experiential learning. Teachers use document cameras for live demonstrations, clickers for instant feedback, and 3D printers for hands-on projects.

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What?s New: New Tools for Schools

techlearning

Coalition members include Microsoft, Amazon, Computer Science Teachers Association, College Board, and Excellence in Education Foundation, and other local tech and education organizations. launch of Be a Maker, an all-new mobile application that teaches children how to code by allowing them to program their Jibo robot.

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8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

It's not easy to stand out among the the giants of edtech like Google, Apple, or Microsoft. Silas uses gamification, avatar creation, and (soon) VR to help kids record videos of their own situations and get teachers involved in feedback. Ziro : There's Sphero and Ozobot , and a host of other robotics tools out there.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. KinderLab KIBO ( kinderlabrobotics.com/kibo/ ) is a robot kit designed for young children aged 4–7 years old.

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Technology Tools for Teaching and Learning

eSchool News

Coding platforms and robotics kits offer hands-on learning experiences, allowing students to apply programming concepts in a tangible way. Platforms like Scratch and robotics kits like LEGO Mindstorms empower students to experiment with coding and robotics, promoting critical thinking and problem-solving skills.