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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Microsoft purchased “Minecraft,” an immensely popular world-building game, in 2014, and immediately churned out an education edition. Break Out of the Digital Mold.

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#17: Microsoft One Note: Useful Tips and Tricks for the Classroom

The CoolCatTeacher

But perhaps to understand why I’m a Microsoft One Note fan, I’d like to tell you a story from several months a go. Dr. Grissom is a Microsoft Innovative Education Expert (MIEE) and focuses on the strategic implementation of technologies to improve the teaching and learning process. See the rest of these books here: [link].

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Today, what with Apple’s Siri, Microsoft’s Cortana, and your everyday text-based chatbots, AI has experienced at-home integration around the world. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. . “By making these concepts visual, tangible and responsive, we will make it easier for learners to develop skills in the same way they do when they learn a new sport or how to play an instrument.”.

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QuizBreaker - A scheduled online quiz game that helps teams get to know one another in a fun way.

Educational Technology Guy

Companies like Microsoft and Google are using QuizBreaker to keep their remote employees happy and engaged! QuizBreaker ( [link] ) helps remote teams keep morale high through fun quizzes with lots of gamification. Some of their notable customers include; Google, Microsoft, Coca Cola, Ford, and General Electric.

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Must-have features in any LMS

Neo LMS

Gamification So ubiquitous and redundant, but every LMS should have some sort of gamification. Microsoft Office and Google Docs integration Ahh, two of the top productivity apps. Surely, you’re thinking that Microsoft and Google are rivals. Hence, integrate Microsoft and Google with learning management systems.

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Educational Technology Trends to Look Out For in 2022

EdTech4Beginners

Hybrid learning environments are sure to become even more popular through 2022 and beyond, particularly as tools such as web conferencing, chat and remote communication tools (such as Microsoft Teams) evolve to create an increasingly equitable experience for students. #2. The Use of Augmented Reality in Teaching. between 2021 and 2026.

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