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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

As students increasingly seek flexible and interactive learning experiences, the conventional approach may not meet their needs any longer. Meeting these needs is essential for fostering engagement and ensuring student success in today’s fast-paced world. What innovations might redefine the learning environment?

Classroom 317
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. Technology in the classroom may not have reached its full potential yet, but both teachers and students know there’s more to it than meets the eye.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. e.g. using virtual meeting tools (like Google Hangouts) to include housebound students in a class. All you need is a special app that loads onto a tablet or smartphone. More on SAMR and Gamification. What more could you ask?

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Creating a Sense of Belonging with Virtual Worlds

ViewSonic Education

Another idea is to use metaverse technology to boost gamification in education and to make learning more fun. In many ways, it makes sense to meet these students where they are, and the metaverse provides a world that has the means to do this.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse and its ability to offer immersive learning could serve as another means of helping both students and teachers to create a successful learning environment that meets contemporary educational standards and prepares students for modern life. Thus, recreating relevant features for learning can have a positive impact.

Learning 370
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Kid-created Games That Teach

Ask a Tech Teacher

Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. The app can either be downloaded to an iPad or Android tablet or used on a computer desktop. Gamification lesson plan. Units are modular.