Remove Gamification Remove LMS Remove MOOC
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. MOOC also offers group collaboration and feedback through online evaluation. Gamification in the Learning Process.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). But participants were very, very engaged from the start. Online learning is on the rise.

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Trends to watch in 2015: education and technology

Bryan Alexander

And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. post-2001) web.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.

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Education Technology and the Year of Wishful Thinking

Hack Education

Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Reasons Pokemon Go will Replace the LMS ” by Tom Woodward.). Or MOOCs even. (I’ll write more about the blockchain and certification in a forthcoming article in this series.). Bonus: “ 5.3

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” Instructure, for example, undertook its fifth annual security audit this year to identify possible vulnerabilities in its LMS Canvas.

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