Remove Gamification Remove Libraries Remove Student Engagement
article thumbnail

7 Digital tools for student engagement across all grade levels

Neo LMS

As we head into the spring, we may notice a decrease in student engagement. For some students, there have been midterm exams, extended school breaks, or we find ourselves in the middle of standardized testing season. Students should also be part of the process of deciding on different tools to try.

article thumbnail

5 Interactive Presentations Ideas That Will Engage Students

ViewSonic Education

Raised in a digital world of swiping, tapping, and instant feedback, these students expect learning to be just as interactive, engaging, and personalized. The Student Engagement Crisis Teachers are feeling it, and the numbers confirm it: nearly half of educators say student engagement has dropped since 2019.

EdTech 369
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Here are twelve recommended by the Ask a Tech Teacher team: 12 Innovative Digital Tools to Engage High School Students In the ever-evolving landscape of education, keeping students engaged can be a challenge. This nurtures artistic exploration and helps students understand the cultural impact of visual arts.

Tools 418
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. Digital libraries.

EdTech 347
article thumbnail

How to Use Esports to Improve Student Performance

ViewSonic Education

Goal #2: Using Esports to Boost Overall Student Engagement. Another common goal when attempting to improve academic performance in schools is to boost student engagement. Improved attendance then means a better chance that students achieve their academic goals.

article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

article thumbnail

Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Gamification in education: What, how, why bother?