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What’s more, even the most dull online course can be made more engaging for students if gamification techniques are implemented during their design phase. Even K-12 students need to have at least some agency over when and how much time they spend learning. Instant messaging doesn’t have to belong just to socialmedia.
These were my remarks as a guest speaker in Donna Murdoch's class “Online Teaching and Learning – Applying Adult Learning Principles” this evening. I was asked to speak about learninganalytics, but like I said in my keynote last week at NMC , ed-tech is boring. So this is a talk about pedometers.
Most of the educational institutes today have adopted mobile learning into their learning ecosystems, benefiting students and teachers alike. SocialMedia in Learning. Who would have ever thought that socialmedia would one day be accepted as part of the learning process? Download Now!
Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Big data and data analytics : interest in this is widespread and has some hefty power behind it. Socialmedia is something higher ed is ambivalent about.
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