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The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.
Mobile-based devices have taken learning outside of the classroom. With mLearning and eLearning growing in popularity, students can learn at their own pace and time. Designing mobile-first responsive content helps students to go through their courses anytime and anywhere. Social Media in Learning. Download Now!
Another benefit of technology in learning is that students often learn faster when they are not only listening to the teacher and reading textbooks but also participating in engaging academic activity. Easier Plagiarism Detection. Adopting Progressive Educational Technologies. Access To The Latest Information.
Understand Your Audience The end-user of your learning module is quite obviously the student. Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. More so when you’re a K12 student.
Features like quizzes, exciting graphics, videos, and flashcards can make learning more enjoyable and help them retain information better and for longer durations. Increased Engagement Gamification is a new trend designed to make education fun and engaging. It has been proven to improve student productivity by almost 50%.
Classrooms are embracing interactive whiteboards and mobile devices with enthusiasm. Although Interactive whiteboards, mobilelearning, open content and learning management systems are proliferating within classrooms, when it comes to assessment processes, there is a fragmentation between how student data gets transferred seamlessly.
Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. Let’s see if higher ed figures out mobile-first design, as ELI recommends. ” I’ve been telling educators about the importance of mobile since 2000.
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