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Gamification in Education

Kevin Corbett

Below is a great infographic on Gamification in Education. It is from Knewton Learning. As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification , while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation.

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Education Technology

eSchool News

With online courses, virtual classrooms, and mobile learning apps, education becomes more accessible, reaching students in remote or underserved areas. Tools like DreamBox or Knewton adjust content in real time based on student performance, providing tailored instruction to meet individual needs. and Duolingo are also prevalent.

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The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. Kaltura (video) – $166.1

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