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Gamification for the Win! Escape from Detention

The Daring Librarian

Escape is available for iPhones , iPads , and Android systems. Escape from Detention is a collaboration with students participating with the Howard County Library’s HiTech, the library’s new STEM digital media lab , who helped with the game’s design and development. and Catherine T. MacArthur Foundation and IMLS.

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What?s New: New Tools for Schools

techlearning

HUGHESNET & NATIONAL 4-H COUNCIL ( www.hughesnet.com ) & ( 4-h.org/parents/stem-agriculture/youth-stem-activities/ ) HughesNet and National 4-H Council announce the launch of STEM Lab to inspire the next generation of scientists. published a new report which addresses latest trends in EdTech in the U.S.

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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

Harry Moore School of NJCU recently received a grant from Sphero, a company that makes ball-size glowing robots that teachers can use to o teach literacy, coding, STEM. Learn more about Gamification, STEM, and more this Summer! Enhancing STEM Curriculum. Creating Maker Spaces. Project Based Learning.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.