Remove Gamification Remove iPad Remove OER
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Your midsummer ed-tech check-in

eSchool News

OER meets iPads in this district. Instead, they power up glowing iPad screens and swipe and tap their way through math problems, the day’s reading or interactive content. Believe it or not, writing is a natural fit for gamification techniques. Teaching for the 21st century looks a lot different.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

market is the trend toward open and free educational resources, or OER. Similarly, the trend toward OER and greater competition among vendors is also expected to negatively impact the LMS market. Educators Weigh iPad’s Dominance of the Tablet Market. One headwind specific to the U.S. Since the U.S.

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Looking backward and forward

Kathy Schrock

The lesson I learned with Pokemon Go is not that gaming and gamification are essential to learning. That being said, I still believe that the iPad has an important place in the classroom. My August Kathy’s Katch column provides many other ways this phenomenon can be used to support teaching and learning. But these are just my opinions.

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The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

- Derek Barkalow Teenage Kicks (for Grown-Ups) - Fiona Mauchline Urban Legends Through Digital Storytelling - James Gubbins What is this ''new'' writing? Laura Gilchrist 9:00pm KEYNOTE: John T. .

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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Open Educational Resources (OER) Products – OER course products are developed based on open resources and utilize instructional design and professional services.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.