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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

gamification, VR/AR/MR, coding) to enrich my science curriculum. I am an educator who is passionate about inspiring young minds through integrative thinking, implementing technology and hands-on inquiry tasks. I incorporate a wide range of educational technologies (ex. Please visit my blog [link] for more information.

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Gamification to encourage learner autonomy

Nik Peachey

It would be great to see this on mobile, but I think that is being planned and it does run in the safari browser on iPad. Things I'm not so sure about Each student would need to have a computer or mobile device for this to work effectively. There is some down time sometimes.

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Kid-created Games That Teach

Ask a Tech Teacher

Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. Using award-winning TinyTap, students can play, create, and share interactive games and lessons on iPads, iPhones, and Android. Gamification lesson plan.

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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.

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Gamification for the Win! Escape from Detention

The Daring Librarian

Here''s a few screenshots I grabbed off my iPad to give you an idea what it looks like! Escape is available for iPhones , iPads , and Android systems. android catina escape escape from detention game gamification HCL HiTech lab howard county public library ipad app iphone app mindgrub technically baltimore Tekye'

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Technology in the Classroom: The Complete Guide

ViewSonic Education

2012 – The iPad brings tablets into public perception. Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. Rinse and repeat throughout the history of education. Types of Technology in the Classroom.

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STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Top Literacy Tools & Apps- Google App ( click here for Google resources ), Rewordify.com , Subtext.com and free iPad app, Hemingwayapp.com , Grammarly , Quizlet iOS/Android Apps, and Google Templates. Empower your browser!

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