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Promoting student attention in your K-12 school or district

Hapara

Tools such as AI, interactive simulations and gamification can help educators provide engaging and personalized learning. For instance, gamification apps and self-paced learning platforms can help students build these skills. Teach self-regulation Self-regulation and executive functioning skills need time to develop.

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How to vet edtech tools to promote success at school for all learners

Hapara

Gamification option . For younger learners, look for a type of reward between assignments or a gamification piece. The post How to vet edtech tools to promote success at school for all learners appeared first on Hapara. Typical note-taking tools (highlighter, strike-through, sticky notes). Exportable highlighted notes .

EdTech 269
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Can’t miss sessions at ISTELIVE 22

Hapara

View Session Details >> Games for learning & gamification. The post Can’t miss sessions at ISTELIVE 22 appeared first on Hapara. Session type: Participate and share: Interactive session. Date: Tuesday, June 28, 11:30 a.m. — CST (Central Standard Time). Location: In-person TBD. Presented by: Chris Aviles, Kyle Calderwood.

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What is pedagogy? Understanding the foundations of effective teaching and learning

Hapara

Gamification Educators can include gamification in teaching and learning to motivate students. Gamification uses elements of games, is interactive and includes friendly competition, instant feedback, rewards and levels.

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How to effectively train your teachers and faculty on utilizing a digital learning platform to its fullest

Hapara

Defining a digital learning platform To be categorized as a digital learning platform on the rating website G2, a software product must be designed for use in K–12 and feature elements such as multimedia or gamification.

Training 162
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Top 10 instructional tech trends for K-12 tech directors in 2025

Hapara

Gamifying learning for engagement Another big trend that Monica has heard in conversations is gamification and creating high engagement experiences for learners. Whether through self-paced activities, interactive tools or digital games, gamification creates learning experiences that keep students motivated.

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