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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

Today, because of the changes in education, the use of games to reinforce learning, to teach, and to engage students in their own education has become one of the most effective tools to bridge the gap between school-based and remote learning. It’s called Game Based Learning (GBL).

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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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Why students love a game-based learning experience

Neo LMS

But while teenagers still find learning algebra nowhere near as much fun as playing Assassin’s Creed, successes in classrooms across the world abound. Most students accept that when they advance beyond pre-school their studies will become less fun, and more the application of rigor, dedication and plain old hard work.

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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.

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?How Game-Based Learning Encourages Growth Mindset

Edsurge

What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. At New Mexico’s Farmington Heights Middle School , teachers use game-based learning to personalize instruction. Gamers embrace challenges and use mistakes to learn.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies.

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Games and Play Based Learning in Middle and High School

The CoolCatTeacher

Ross leads the vision, strategy, and execution for all of the Institute’s programs, including TeacherQuest, a program for all educators who are interested in bringing game-based learning into their classroom.