Remove Game-Based Learning Remove Social Media Remove STEM
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Course: Implementing Culturally Responsive Teaching Strategies “In this course, you will explore the importance of culture; how it impacts thinking, learning, and behavior; and how to embrace cultural differences and become a culturally responsive teacher.” There are even game badges you can add to Google Classroom. Course: Level Up!

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5 Reasons Teachers Using Tech are Super Heroes with Kecia Ray

The CoolCatTeacher

This is not necessarily something you might teach in a classroom, but it’s certainly something that’s relevant to every student and every teacher in our schools, and that’s social media. Social media is something students are going to explore on their own, no matter what. She’s author of the book Social LEADia.

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Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Vicki: Yes, you can use Ed Tech and Social Emotional Learning! Her original research went into the design of Renton Preparatory in Seattle, which was a 2016 Top Three STEM School in the nation. Michelle, you’ve done some fantastic work with Social Emotional Learning and Ed Tech.

EdTech 281
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Discovery Education, Caterpillar Foundation, and Learning Undefeated Launch New Initiative to Inspire Next Generation of STEM Professionals

eSchool News

This unique program leverages the power of play by using engaging, hands-on digital resources to educate and inspire students in grades 9-12 to consider exciting careers in a variety of STEM professions. The future STEM innovators are sitting in classrooms all across the country.

STEM 96
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The Rise of eSports in Education: Breaking New Ground

The CoolCatTeacher

Danielle Johnson (05:53.074) Yeah, there is a little bit of outlay, but I know in Texas and in other states that our college career readiness depends on CTE and STEM and other types of electives. And those machines that are used for those classes have the capability to run any game that you want to play on.

E-rate 475
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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5 technologies to avoid in the classroom-and what to use instead

eSchool News

One of the most popular articles on eSchool Media is a surprising one to the editors: “ 6 apps that block social media distractions. Social Media: This was the easiest to choose, thanks to our reigning king of articles mentioned above. Be sure to leave your comments in the section below. Better Option?