Remove Game-Based Learning Remove Robotics Remove Social Media
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A Fun Game and Mission to Teach Students About Giving Good Instructions

Teacher Reboot Camp

In our district, we try different unplugged activities with the elementary students, such as give simple instructions to your partner who is acting like your robot. With my college students last year they made DIY videos , but I decided to do something different with my 5th graders who love gaming. Use the terms and phrases we learned.

Robotics 199
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A Fun Game and Mission to Teach Students About Giving Good Instructions

Teacher Reboot Camp

In our district, we try different unplugged activities with the elementary students, such as give simple instructions to your partner who is acting like your robot. With my college students last year they made DIY videos , but I decided to do something different with my 5th graders who love gaming. Use the terms and phrases we learned.

Robotics 199
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Students and teachers are learning to innovate hand-in-hand. Innovations in Games-Based Learning video series.

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Learning first, technology second

Learning with 'e's

Ideas range from games based learning , to the use of social media and networking, to simpler approaches such as the use of digital cameras in art or data logging in science. They see it as a means to engage learners, and as a way of making connections between school curricula and familiar territory.

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Coding and Computer Science during CSEdWeek

edWeb.net

This year, CSEdWeek took place from December 5th to 11th, and two of edWeb.net ’s professional learning communities (PLC) presented webinars that highlighted the importance of coding and computer science in education. Join the Coding & Robotics K-8 Community. This article was modified and published by eSchool News.

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Getting Games Right: How GlassLab Makes Products Teachers Want

Educator Innovator

GlassLab game players hone their critical thinking and problem-solving skills by, say, designing a virtual city that comfortably houses and transports all its residents without destroying the environment. Other games are designed specifically for humanities classrooms.