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Because of these new technologies used in education during the pandemic, today, students who are home on extended illness-related absences, those who are traveling, or those who are otherwise unable to attend in-person school don’t have to worry about missing entire days or weeks of learning.
Conference strands include Game-BasedLearning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-BasedLearning, and Professional Development.
Since it is web-based, students can access their learning materials from any device with internet connectivity, making it ideal for both in-person and remote learning. Together, these technologies are reshaping the education landscape, offering new ways to teach and learn. What is an example of edtech?
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