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The Online Learning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape. To those working in higher education, some of the trends presented by the team may not have come as a surprise. We need to move.to
Anya Kamenetz was our Future Trends Forum guest on March 15th , and she sparked one of our most energetic discussions to date, focused on testing. This works in a low-stakes settings, like a MOOC. A: Can you extract something from the feedback process to tell us more about learning? This works by establishing a baseline.
This is a free event bringing together educators, researchers, game developers and innovators from around the world, being held Monday September 15th - Friday September 19th. This conference will offer a variety of perspectives, from educators and game developers to researchers and administrators. See you there!
A panel of 59 experts from 18 countries discussed major trends in education that are driving the adoption of technology, as well as the big challenges to effective implementation. Trends affecting the adoption of technology in schools. NMC/CoSN Horizons Report: K-12 Edition).
Alternative modes Today, education has expanded beyond traditional learning spaces into distance education , blended learning, flipped classrooms , mobile learning, and online delivery through technologies such as MOOCs ( Massive Open Online Courses ). Again, this mode is dependent on high quality video content.
Monday, April 27th at 5pm edWeb Webinar: Getting Started with Game-BasedLearning , Are you curious about game-basedlearning, but don’t know where to begin? Join this interactive session to learn how to get started with game-basedlearning with your own students.
Purpose: Improving our chance for a common language in discussing existing and emerging learningtrends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. ” Game-BasedLearning. Learning through games (from physical to digital). Mobile Learning.
For the past decade, I've churned out a multi-part series on the dominant trends and narratives. Typically this project has taken all of November and all of December to write, based on all the Friday "week-in-reviews" that I’d written over the course of the year. ASU ends its MOOC experiment , Global Freshman Academy.
I’m also curious how this news – again, I’m not sure two closures are really a “trend” – will affect student loan startups. Online Education and the Once and Future “MOOC” Lots of MOOC PR appeared in the news this week. And more on MOOCs in the credentialing section below as well.
Online Education (The Once and Future “MOOC”). ” Something something Brexit something something MOOCs will save British higher ed. Closes $10m Financing Round To Help Improve Learning For All.” The “game-basedlearning platform” company has raised $16 million total.
Online Education and the Once and Future “MOOC” Brown University joins edX. “ Y Combinator MOOC for Tech Startups Attracts Thousands of Views,” says Campus Technology. Not sure why this is called a MOOC. I wrote about social-emotional learning (algorithms) as a “trend to watch.”
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