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Karen: About a month ago, I started seeing stuff on socialmedia. Now, we had never heard of Merge Cube, and now all of a sudden, everybody started talking about Merge Cube. So how did this Merge Cube mania start? This Merge Cube mania came out of nowhere! What happened? The Merge Cube was originally about $15-20.
There is a full schedule of amazing sessions on game-basedlearning topics, and volunteers will be able to connect with these outstanding presenters. Sign up to volunteer at Gaming in Ed! Three Steps for Improving Students'' Self-Reliance in Learning. Library 2.014 - October 8th + 9th.
From Project basedlearning, global projects and steam to the biggest heartbreaks of second-grade teachers, Carol shares it all. Episode 138 on the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter.
(Deliberate) Misinformation -- about what ed-tech can do, about the problems it will solve, about what sort of circumstances students and schools and society are now facing, about what sort of future new technologies will necessarily give us -- is picked up and wielded by far too many education leaders and decision-makers.
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