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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Disclosure of Material Connection: This is a “sponsored podcast episode.” Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend.

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3DBear Review: The Augmented Reality Classroom Pro

The CoolCatTeacher

The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Disclosure of Material Connection: This is a “sponsored blog post.” Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend.

Classroom 314
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How to Use Metaverse: Awesome Augmented Reality and New Features

The CoolCatTeacher

I’ve included them on the image below as a quick reference. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. There are many more terminologies that I teach with Metaverse, but these are just some that we use at the beginning of the process.

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How to Teach Coding in the Elementary Grades with Sam Patterson

The CoolCatTeacher

The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Disclosure of Material Connection: This is a “sponsored podcast episode.” Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend.

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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Disclosure of Material Connection: This is a “sponsored podcast episode.” Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend.

Classroom 235
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Simple Steps to Teach Kids to Program

The CoolCatTeacher

2016) found in their study of high school students who were involved in gamification that flow and engagement had a positive association with learning. Reference: Hamari, J., Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.

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Minecraft in the Classroom

The CoolCatTeacher

The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Disclosure of Material Connection: This is a “sponsored podcast episode.” Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend.

Classroom 401